People
Our Digital Heritage involves researchers, practitioners and industry leaders who are contributing their multidisciplinary approaches and expertise to address the challenges of preserving the history of, and providing access to, born-digital cultures. The core research team have led a series of ARC-funded projects involving investigators in partnership with the GLAM sector.

Melanie Swalwell
Professor of Digital Media Heritage, Swinburne University
Prof. Melanie Swalwell’s research focuses on the creation, use, preservation, and legacy of complex digital artefacts such as videogames and media artworks. Melanie has curated exhibitions and datasets, authored interactive essays, collected popular memories, and organised the preservation of digital artefacts.

Helen Stuckey
Senior Lecturer, RMIT University
Dr Helen Stuckey’s research addresses game history and the curation and collection of videogames. Helen was the inaugural Games Curator at the Australian Centre for the Moving Image (2004-2009)

Cynde Moya
Director, Digital Heritage Lab, Swinburne University
Dr Cynde Moya is an expert in the preservation of born-digital media and software developing workflows for the imaging and emulation of artworks, implementing training and presenting research findings, and establishing a community of practice for the AusEaaSI network.

Adam Bell
Manager, Cultural Outreach, AARNet
Adam Bell enables cultural organisations to utilise AARNet’s national network, collaboration services and research technologies with a focus on Platform-as-a-Service. Adam is a practising artist with a background in web development and fine art printmaking.

Denise De Vries
Research Associate, Swinburne University
Dr Denise de Vries’ research focuses on developing forensic methods for recovering digital objects from obsolete media and to better capture the requirements for executing obsolete software in emulated environments.

Angela Ndalianis
Research Associate, Swinburne University
Prof. Angela Ndalianis researches entertainment culture (films, video games, television, comic books and theme parks) focusing on the historical context and interconnectedness of media technologies with a particular passion for science-fiction, superhero and horror genres.