Part 3: 1980s Home Brew – The Games… Carl Muller shares his remembrance of home coding
In Part 3 Carl tells us about designing his games from making his own Smurf platformer based on a screenshot of a Colecovision Smurf game he saw published in a magazine to experimenting in sound for “Toccato”. It was a time for experimentation in what could be achieved on a micro and looking at screenshots in ... Continue Reading »