Creators suitable for: New Zealand

Andrew Bradfield

Andrew Bradfield lived in New Zealand. During high school, he became very interested in arcade game conversions and was interested in programming his own computer game. Shortly after finishing high school he taught himself assembler language and supported and advised […]  Read More »

Art Software

Art Software was the name of a group of developers for the Amiga computer. These developers were Rodney Smith, Cameron Mckechnie and Blair Zuppicich. Mark Sibly joined them on “Sorceror’s Apprentice”. Despite both their games getting a commercial release, they […]  Read More »

Blair Zuppicich

Blair Zuppicich was one of the group of developers for Art Software for the Amiga computer (along with Rodney Smith and Cameron Mckechnie). Mark Sibly joined them on “Sorceror’s Apprentice”. Despite both the games developed getting a commercial release they […]  Read More »

Cameron McKechnie

Cameron Mckechnie was one of the the founding members of Art Software, New Zealand. The group created several games for the Amiga computer in the late 1980s. McKechnie also worked on several unpublished games, many of which were shoot em […]  Read More »

Carl Muller

Carl Muller is a programmer from New Zealand, who is currently living in the United Kingdom. On his website, Carl Muller writes that ‘In my youth I had a C64 (and before that a VIC-20), and wrote lots of really […]  Read More »

Harvey Kong Tin

Harvey Kong Tin became interested in computers in the early 1980s after he saw the “Star Trek” game running on a computer at a local university. He later lived in Northern England where he bought an Atari 800. He enjoyed […]  Read More »

John Perry

John Perry was a teenager when he learned to program games. His game programming was inspired by games that he played at the time. His games were published by Grandstand, and included “Harbour” and “City Lander”. He found game programming […]  Read More »

Mark Sibly

Mark Sibly started writing games when he was at school in New Zealand in the mid-1980s.  He attended Selwyn College in Auckland and made extensive use of the school’s computers: even before he was at high school, his older brother […]  Read More »

Michael Boyd

Michael Boyd was a teenager when he wrote his games for the Sega SC-3000. Between 1985 and 1987 he created games including “Burglar Bill”, “Burglar Bill II”, “Caverns of Karanor” and “Sir Roderick’s Quest”. Boyd worked alone to design his […]  Read More »

Rodger McNab

In 1985, at the age of 13, Rodger McNab created an educational software package for Apple Computers, called “Sail the Endeavour”. This package was distributed internationally, and Apple gave Rodger a $3000 computer for his work. At school, Rodger was […]  Read More »

Rodney Smith

Rodney Smith was one of the group of developers for Art Software, who made games for the Amiga computer (along with Blair Zuppicich and Cameron Mckechnie). Mark Sibly joined them on “Sorceror’s Apprentice”. Despite both their games getting a commercial […]  Read More »

Stephen Coupe

Stephen Coupe started developing computer games in BASIC at the age of 13. He describes himself as having been a ‘teenage computer geek’, whose hobby was programming. He learned how to program in BASIC and Machine Code from reading Sega […]  Read More »

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